英语翻译MPK prevents this by using a separate pbuffer with the same OpenGLcontext on the destination window as the visible window.The drawthread renders to the pbuffer while the application calls MPK fromthe draw callback to render the other chan
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英语翻译MPK prevents this by using a separate pbuffer with the same OpenGLcontext on the destination window as the visible window.The drawthread renders to the pbuffer while the application calls MPK fromthe draw callback to render the other chan
英语翻译
MPK prevents this by using a separate pbuffer with the same OpenGL
context on the destination window as the visible window.The draw
thread renders to the pbuffer while the application calls MPK from
the draw callback to render the other channels’ output frames.On
the availability of a frame,MPK makes the drawable of the visible
window current and assembles the frame.Before returning to
the application’s draw callback,the OpenGL state is restored and
the pbuffer drawable is made current again.This approach gives
maximum scalability with DPLEX and has minimal overhead since
it does not require an OpenGL context switch.This is depicted in
Figure 7.
英语翻译MPK prevents this by using a separate pbuffer with the same OpenGLcontext on the destination window as the visible window.The drawthread renders to the pbuffer while the application calls MPK fromthe draw callback to render the other chan
你需要的翻译如下;
MPK防止通过使用相同的OpenGL的一个单独的pbuffer本
范围内可见的窗口作为目标窗口.抽奖
线程呈现给pbuffer而从应用程序调用MPK
抽奖回调使其他渠道输出帧.关于
提供了一个框架,MPK使得可绘制可见
窗口中的当前和组装的框架.然后再返回
应用程序的绘制回调,而OpenGL状态恢复
该pbuffer可绘制是由当前的一次.这种方法使
最大的可扩展性,并与DPLEX以来最小的开销
它并不需要一个OpenGL上下文切换.这是描绘
图7.