英语翻译The Flash format itself has no notion of animation other than transformation matrices.You can apply amatrix to an element on a per frame basis to move it around.Want to move something across the screen in3 seconds?Calculate how many frame
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英语翻译The Flash format itself has no notion of animation other than transformation matrices.You can apply amatrix to an element on a per frame basis to move it around.Want to move something across the screen in3 seconds?Calculate how many frame
英语翻译
The Flash format itself has no notion of animation other than transformation matrices.You can apply a
matrix to an element on a per frame basis to move it around.Want to move something across the screen in
3 seconds?Calculate how many frames 3 seconds will take,then calculate the matrixes required for each
frame along the way.
Silverlight supports the WPF animation model,which is not only time based instead of frame based,
but lets you define the start and end conditions and it will figure out how to get there for you.No need to
deal with matrixes.No need to calculate positions on various frames.
英语翻译The Flash format itself has no notion of animation other than transformation matrices.You can apply amatrix to an element on a per frame basis to move it around.Want to move something across the screen in3 seconds?Calculate how many frame
Flash格式本身除了变形指标以外并无动画功能.你可以对一个元素按帧应用矩阵使之移动.想让一个东西在3秒内横穿屏幕?计算一下3秒钟需要几帧,然后计算每帧所需的矩阵.
Silverlight支持WPF动画模型,此模型不仅不是基于帧而是基于时间,而且允许你定义起始和结束条件,它会判断如何去实现.不需要使用矩阵.不需要计算不同帧的位置.
(好就请采纳.)
动画格式本身没有概念动画以外的变换矩阵。你可以用矩阵元素的基础上每帧移动它。要移动的东西在屏幕上3秒?计算有多少帧3秒,然后计算矩阵需要个框架里的路上。Silver light支持中的动画模型,它不仅是时间为基础的替代框架,而且让你定义的开始和结束条件,它将弄清楚如何让着你。不需要解决矩阵。无需计算各帧位置...
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动画格式本身没有概念动画以外的变换矩阵。你可以用矩阵元素的基础上每帧移动它。要移动的东西在屏幕上3秒?计算有多少帧3秒,然后计算矩阵需要个框架里的路上。Silver light支持中的动画模型,它不仅是时间为基础的替代框架,而且让你定义的开始和结束条件,它将弄清楚如何让着你。不需要解决矩阵。无需计算各帧位置
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