英语达人快来啦!In today’s Internet age,the demand for online games continues to grow.Online computer game centers exist in many cities and towns throughout Asia.Facing the pressures of school and life,people tend to the virtual world,expecti
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英语达人快来啦!In today’s Internet age,the demand for online games continues to grow.Online computer game centers exist in many cities and towns throughout Asia.Facing the pressures of school and life,people tend to the virtual world,expecti
英语达人快来啦!In today’s Internet age,the demand for online games continues to grow.
Online computer game centers exist in many cities and towns throughout Asia.Facing the pressures of school and life,people tend to the virtual world,expecting adiversionfrom these problems.Too often,however,they can lead to problems and unhealthy addictions.
This is most clearly seen in the example ofSouth Korea.The country has the world’s highest percentage of high-speed Internet services.It also has a high number of online game players and related problems.In 2002,a young mancollapsed(突然晕倒) and died while playing online games.He had been playing almost nonstop for 86 hours at an Internet café.Another young man killed his sister after becoming confused between the online world and real life.A 12-year-old boy stole US $ 16,000 from his father and ran away from home.He did this to continue hisobsession(着迷) with an online game.Such problems,however,don’t just happen inSouth Korea.They are spreading to other parts of Asia,as well.
What kinds of people develop online game addiction?What does the problem look like?Dr.SueHuei Chen,a clinical psychologist,researches Internet addiction.She discovered some signs of at-risk individuals such as lack friendships and good social skills.Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school or family.They feel the need to spend more and more time online.And they become upset if anyone tries to limit their online game playing.
How many problem game players are there?In mainlandChina,the potential number of problem online gamers is alarming.In 2004,theChinadailyreported thatChinahad 13.8 million online game players.Furthermore,it stated that 80 percent of these were under 25 and had signs of addiction.Such numbers point toward a growing problem among Chinese youth.
Make sure to keep control over your online game playing.If you don’t control it,it can get control of you.
72.What is mainly discussed in the passage?
A.The disadvantages of the Internet.
B.The online game problems in Asia.
C.The popularity of online games worldwide.
D.The cause of online game addiction.
73.The underlined word “diversion” in the first paragraph is closest in meaning to __________.
A.careerB.comfortC.escapeD.support
74.According to Paragraph 2,which of the following statements is NOT true?
A.Online violence is blamed for the young killer’s wrong action.
B.Online game playing is responsible for the young man’s death.
C.People inSouth Koreahave access to the Internet most easily.
D.The teenage boy stole money due to his playing games online.
75.What can we learn from the passage?
A.Most people in Asia have developed an addiction to online games.
B.Online game addictions cause many life-and-death problems inSouth Korea.
C.Lonely and unsocial people seem to more easily develop Internet addictions.
D.In the year 2004 there were a total of 13.8 million Chinese visiting the Internet.
英语达人快来啦!In today’s Internet age,the demand for online games continues to grow.Online computer game centers exist in many cities and towns throughout Asia.Facing the pressures of school and life,people tend to the virtual world,expecti
72.B (线索:第一段第二句话:Online computer game centers exist in many cities and towns throughout Asia.)
73.C diversion = escape,departure
74.A.(是playing online games,不是 online violence)
75.C (线索:第三段:She discovered some signs of at-risk individuals such as lack friendships and good social skills.Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school or family.They feel the need to spend more and more time online.)